

We used toggl to track my time each month. Sadly university took a lot of it and as you can see from one of my reports- I wasnt able to spend too much on concepts.
There was of course a non disclosure agreement with the job. Those type of agreements usually have a period of time - in this case 3 years - in which I am not allowed to release any information or show any of my work publicly. Well since 4 years passed I said to myself - What the heck, Let's do it. I am going to share with you some of the more fun ones. :)
Please note that some of these were quickly made sprites - used to put together a prototype for a few games. They were in no shape or form the final product. The names I am giving the games are not the final product names.

There was another ongoing project for a Jenga-like game where you stock blocks ontop of each other. I made a title screen, two backgrounds and animated sprites for the blocks. Each block had a face with a different character. Doing the backgrounds was really fun, since they were vertically very tall. We had a level where you stack blocks all the way into space, another one which started deep underwater and kept going until reaching the surface and so on. I had to use illustrator on that one, since it had better export tools.

Some of the background elements also had to be animated - smoke, saw, travolator, etc etc. Those were simple enough to just do in Inkskape. I had set up for myself a script in linux that exports the svg layers as an image sequence. And another one which makes a gif file from the image sequence (for presentation purposes). That saved a lot of time.

Overall these were fun projects for me and working with Cogworks was a real pleasure!
I do hope that they get to complete/release some of these games some day. Looking at my work from 4 years ago, I can't say that I am completely pleased with it. Surely it can do with a lot more polish! If these games ever get on production schedule, I would be more than happy to work on them full time.
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