I did all the characters and their animations in the froggy game.
The main sprite:
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The original superfrog sprite served as an inspiration, but I did take quite a few liberties with the character both in terms of design and animation.
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Unfortunately pencil doesn't have the ability to duplicate layers, but is otherwise an excellent flipbook app.
Third stage - after testing the sprite in the game, making sure it looks alright in perspective with the 3d background + camera angle, making sure the clips blend together alright and are at the right speed... I added some cell shading to it, some highlights, cleaned up the lineart and tweaked some things- then rerendered it.
Some of the animation clips (resized gifs) : run fast,run slow, die
Animation on 3d assets:
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Find the extreme poses of what drives the secondary motion, then create the keyframes around those up and downs. Once they are at the right place, all one needs to do is push the secondary motion by scaling the keyframes on y in the graph editor.
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Some more gifs here.
Sarah modelled and textured this mushroom. I changed the model's geometry a bit, then rigged and animated it.
Simple quick mushroom rig:
Made of 3 joints, no blend shapes. Set driven key+ aim constrains.
Problems(hopefully not too visible) When squashing the trunk loses some volume- that couldnt be helped as we cant use blendshapes or waste too many joints to go all around the trunk.
I added some squash and stretch to the head as well, but cant be bothered to update this gif.
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