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The test was on the following week. When I got the project file the clock started ticking. I didn't know what to expect prior to getting it. What I got was just body parts in black and white , and a reference image (on the right). The goal was to rig the character and animate a happy emotion that is up to 4 seconds long.
Rigging the character took about an hour. I arranged some elements into their own subfolders. The hierarchy of elements was key to getting the animation polished quicker. For example I put all face controls under a facedir node - that would allow me to turn her head with less keyframes to manage.The minimalist character design was a good thing in this case - even with the imposed limitations -such as for example the lack of joints in the legs. I worked with what I had.
All and all they never did give me a call. Instead the agency told me that I have passed their test and they really liked my work. However the CEO has decided to hire somebody that they already know from previous projects instead.
Normally I wouldn't share work done for others, but given how I did not get paid in this case, how they didn't give me personal feedback and also that there was no NDA signed, I feel absolutely free to share this here :)
The animation has a drop in frames, because it is captured from Unity with capture software. When running, it is as smooth as butter 60fps. Thus why all I could get out of the whole experience is now the gif file you see above and the unity project.
If you are looking for an animator with rigging experience - who can do the rigging and the entire animation in Unity alone - I can send you this test file to review it yourself.
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